g4m3 0n: Presenting Yourself Publicly in the 21st Century

Product Details
Author(s): Dee Mathison
ISBN: 9781644963838
Edition: 1
Copyright: 2021
Available Formats
Format: GRL Content w/CET

$120.00

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Overview of
g4m3 0n: Presenting Yourself Publicly in the 21st Century

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g4m3 0n: Presenting Yourself Publicly in the 21st Century provides students with a whimsical interactive experience with speech concepts essential to speech development and presentation. Capitalizing on the mindset of the gaming culture, g4m3 0n takes the traditional linear approach to learning new concepts and transforms it into a tree of discovery. Designed as a quest manual with over 150 exercise opportunities to gain experience points (XP), g4m3 0n offers students the chance to discover new ideas while setting personal learning goals and achieving them as they learn within the Land of the River Blue. Gone are the boring, talking slideshows in the classroom now replaced by faculty (GameMaster) guidance through whimsical classroom adventures to highlight specific concepts of public speaking. Learning within the Land of the River Blue (class), guided by their g4m3 0n quest manual, provides students with experiences that are unpredictable, collaborative, and competitive. 

 

 

Would you like to demo?

All brave adventurers are welcome to enter a limited instructor reviewer section of the publication at www.grlcontent.com with the following username and password:

Username: nca.demo@greatriverlearning.com 

Password: greatriver

 

Adoption includes:

  • Digital course materials, g4m3 0n: Presenting Yourself Publicly in the 21st Century
  • Classroom exercises for a 16-week course 
  • Participation documents
  • Thematic adventure slideshows
  • Detailed GM (GameMaster) Playbook with outcomes, real-world connections, and suggested quest lines for each adventure

 

About the Author
Dee Mathison

Dee Mathison is a full-time Communication faculty member and SME with Metropolitan Community College in the Kansas City metro area. There Dee has developed the course structure and activities necessary to implement a successful gamified course for online or face-to-face classes. To support the total immersion experience for students, Dee created an interactive game manual, g4m3 0n, to serve as the course textbook, where speech concepts are presented via quest lines and offer students opportunities to practice the concepts addressed while earning XP to become class grand champion.